At Adacel my contribution to developed high fidelity, simulation ready 3D assets for air traffic management environments using Unreal Engine. Ensured real world scale, accuracy across airfield and environmental assets based on reference and standard.
Integrated visual assets with Blueprint driven systems, collaborating closely with Tech artists to align visuals with functional behavior.
Followed strict review, testing and deployment process before pushing assets to QA.
Collaborated with SMEs to ensure visuals aligned with aviation standards and training requirements.
Gained hands-on experience with Presagis Creator, developing and optimizing 3D assets for high fidelity, real time simulations.